As previously mentioned, I’ve been trying some new art endeavors which incorporate Microsoft’s Kinect. This process has been extremely frustrating as my main computer is my Early 2008 Mac Pro, and with it I’ve been encountering a TON of problems. It’s difficult to tell exactly which part isn’t functioning correctly, as the output from the Kinect has been registering a bunch of different errors (Bandwidth and Power and Connectedness, Oh MY!).
At first, I thought the issue might be limited to the OSX version, because those drivers are open-source and not officially supported by Microsoft. However, even after loading up BootCamp with the real drivers installed, I continued to experience the same problems under Windows 7 64-bit. The support forums ask that you remove any extraneous USB plugs to the computer, and I complied. Even with just the Kinect being the only device plugged in, I still ran into issues about 70% of the time.
Interestingly, the problems only seems limited to the desktop computer. I’ve tried the Kinect with 2 PC laptops, and neither experienced these issues. I’m wondering if perhaps the USB panel on the front of the Mac Pro is considered a “daisy-chain” extension of the hub on the back, thus leading to less-than-stellar bandwidth/power? In any event, it’s made this whole process extremely annoying.
If anyone finds a solution for this, please email me!