Real Flow Experimentation


As part of the project I’m working on with Oscar, we decided to incorporate some fluid dynamics.  Without much experience with the software, I have to admit that getting RealFlow to function correctly is a trying experience.

The difficulty lies in the fact that rendering takes many phases, from the initial particle setup, through mesh formation, and final render.  In early experiments (seen above), the fluid was too coarse and free-flowing, which gives the blood/oil a creepy quality.

More progress updates coming as the process continues…

Kinect Experiments

Kinect Silhouette

My friend Oscar and I are collaborating on an new media piece for his upcoming show Nordic Pop.  Given that I have ZERO experience with new media installations, it’s fair to say that we’re being a little less-than-daring on my first venture into the Chelsea Art scene.  Originally, we had talked about incorporating projectors into the piece, but ultimately we made the decision to go with a motion video, to keep things simple.

For the visuals, I wanted to incorporate some level of 3D, and thus we decided upon using a Microsoft Kinect for Windows to get the job done.  Originally conceived to take advantage of Eyebeam’s RGB+D Toolkit, I soon realized that the software requires an X-Box Kinect.  No matter.  The depth camera alone can produce some pretty spectacular visuals, and coupling it’s output with 3D Studio Max + V-Ray, and I was able to create fantastically surreal yet organic images.  Be sure to come check out the final product at the show.


Nordic Pop
Premieres 3.28.13
Gallery 151
132 W 18th Street

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