Real Flow Experimentation

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As part of the project I’m working on with Oscar, we decided to incorporate some fluid dynamics.  Without much experience with the software, I have to admit that getting RealFlow to function correctly is a trying experience.

The difficulty lies in the fact that rendering takes many phases, from the initial particle setup, through mesh formation, and final render.  In early experiments (seen above), the fluid was too coarse and free-flowing, which gives the blood/oil a creepy quality.

More progress updates coming as the process continues…